Forsaken Legacy
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On this page
  • Swordsman - Lord Knight
  • Swordsman - Paladin
  • Acolyte - High Priest
  • Acolyte - Champion
  • Merchant - Whitesmith
  • Merchant - Creator
  • Thief - Assassin Cross
  • Thief - Stalker
  • Mage - High Wizard
  • Mage - Professor
  • Archer - Sniper
  1. Modifications

Skills

Skills has been adjusted to make it applicable for the server features.

PreviousSelling Price ModificationNext30 Days Attenddance

Last updated 3 days ago

Disclaimer: Skill adjustments are not permanent. This will always be adjusted to balance the game.


Swordsman - Lord Knight

Swordsman - Lord Knight skill adjustments.

Skills are subject for adjustments. This is NOT a permanent modification.

Spiral Pierce - Damage from weight limit of Spear increases from 8% to 10%.

Swordsman - Paladin

Swordsman - Paladin skill adjustments.

Skills are subject for adjustments. This is NOT a permanent modification.

Defender - Defender skill now works with Acid Demonstration.

Defender - When in Devotion, the Defender works on that ally as well.


Acolyte - High Priest

Acolyte - High Priest skill adjustments.

Skills are subject for adjustments. This is NOT a permanent modification.

Teleport - In Lv 1, Removed the 'selection menu' from the skill.

Acolyte - Champion

Acolyte - Champion skill adjustments.

Skills are subject for adjustments. This is NOT a permanent modification.

Teleport - In Lv 1, Removed the 'selection menu' from the skill.

Can't be used when you are snared. (Ankle Snare/Spider Web)


Merchant - Whitesmith skill adjustments.

Skills are subject for adjustments. This is NOT a permanent modification.

Merchant - Creator skill adjustments.

Skills are subject for adjustments. This is NOT a permanent modification.


Thief - Assassin Cross skill adjustments.

Skills are subject for adjustments. This is NOT a permanent modification.

Can't be used when you are snared. (Ankle Snare/Spider Web)

Thief - Stalker skill adjustments.

Skills are subject for adjustments. This is NOT a permanent modification.

Can't be used when you are snared. (Ankle Snare/Spider Web)


Mage - High Wizard skill adjustments.

Skills are subject for adjustments. This is NOT a permanent modification.


Mage - Professor skill adjustments.

Skills are subject for adjustments. This is NOT a permanent modification.


Archer - Sniper skill adjustments.

Skills are subject for adjustments. This is NOT a permanent modification.


Spear Boomerang - Damage is increased by 10% per 20% of missing HP. Accumulates up to a total of +40% damage.

Defender - Buff remains even with switching shields.

Auto Guard - Buff remains even with switching shields.

Reflect Shield - Buff remains even with switching shields.

Devotion - Increased Devotion Range per level by 1.

Magnus Exorcismus - Damages every element/race except for Holy/Angel.

Magnus Exorcismus - Adjusted the aoe-size into a cross-shape skill. Cubes are re-aligned from 33 cubes to 24 to make a cross-shape

Magnus Exorcismus - Reduced casting range from 9 to 6.

Magnus Exorcismus - Damage is reduced by -40% againsts Players.

Asura Strike - Reduced damage against MVP monsters only by -25%.

Body Relocation - Added a 0.5 seconds cooldown.

Merchant - Whitesmith

Vending - Enable to choose currency a.) Zeny, b.) Legacy Token, etc.

Mammonite - Adjusted zeny cost. Level 1 will cost 10 zeny, +10 zeny per level. (Level 10 will cost 100 zeny)

Cart Termination - Enable to cast the skill without using Cart Boost.

Cart Termination - Adjsuted Zeny Cost. Level 1 will cost 100 zeny, +20 zeny cost per level. (Level 10 will cost 300 zeny)

Cart Termination - Damage against players only reduced to -30%

Cart Termination - Added a 0.2 seconds cooldown.

Maximum Power Thrust - Adjsuted Zeny Cost. Level 1 will cost 500 zeny, +500 zeny cost per level. (Level 5 will cost 2,500 zeny)

Greed - Disabled

Weapon Refine - Disabled

Merchant - Creator

Slim Potion Pitcher - Replaced 'Yellow Slim Potion' to 'HP Potion' requirement from skill Lv 8 - 9.

Acid Demonstration - Reduced damage by -35% in normal monsters and -20% in boss monsters.

Thief - Assassin Cross

Backslide - Increased the slide from 5 cells to 6 cells.

Backslide - Added 0.4 seconds cooldown.

Sonic Blow - Reverted back to original animation

Sonic Blow - Reduce damage against normal monsters by -20%

Double Attack - Works with Critical and Jur. (Sidewinder Card & Snake Head Hat)

Thief - Stalker

Backslide - Increased the slide from 5 cells to 6 cells.

Backslide - Added 0.4 seconds cooldown.

Intimidate - Added a 30 seconds cooldown.

Steal - Adjusted Steal Success Rate from 5%, 10%, 15,%, 20%, 25%, 30%, 35%, 40%, 45%, 50% per level.

Mage - High Wizard

Soul Drain - Added HP drain that is on par with the SP drain in level.

Ganbantein - Reverted back to old behavior.

Storm Gust - Reverted back to Old Behavior against Land Protector.

Meteor Storm - Reverted back to Old Behavior against Land Protector.

Mage - Professor

Land Protector - Reverted back to Old Behavior, where you can cast AoE skills within it, and cast offensive land protector removes it while still allowing AoE skills to deal damage.

Archer - Sniper

Claymore Trap - Increased damage by 80%.

Land Mine - Increased damage by 50%.

Blast Mine - Increased damage by 50%.

⚙️
📚
[Preview] Spiral Pierce
[Preview] Defender
[Preview] Defender + Devo
[Preview] Teleport Lvl 1
[Preview] - Spear Boomerang
[Preview] Defender, Auto Guard & Reflect Shield
[Preview] Magnus Exorcismus
[Preview] Asura Strike
[Preview] Body Relocation
[Preview] Vending
[Preview] Cart Termination
[Preview] Backslide
[Preview] Sonic Blow
Double Attack Crit
[Preview] Intimidate
[Preview] Soul Drain
[Preview] Ganbantein
[Preview] Meteor Storm
[Preview] Storm Gust
[Preview] Land Protector
[Preview] Claymore Trap
[Preview] Land Mine
[Preview] Blast Mine
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