# Skills

{% hint style="warning" %}
***Disclaimer: Skill adjustments are not permanent. This will always be adjusted to balance the game.***
{% endhint %}

***

### ![](/files/zCJwjjtS4PtwuS5rDY5s)![](/files/X188gG9eY3LDlPxnMEEf) Swordsman - Lord Knight

{% tabs %}
{% tab title="Introduction" %}
**Swordsman - Lord Knight** skill adjustments.

{% hint style="danger" %}
Skills are subject for adjustments. This is **NOT a** permanent modification.
{% endhint %}
{% endtab %}

{% tab title="Spiral Pierce" %}
![](/files/M8UlYqiDywCwYXZeCY4n) **Spiral Pierce** - Damage from weight limit of Spear increases from **8%** to **10%**.

<figure><img src="/files/a8Eza9eJsEITCuUy1Glh" alt=""><figcaption><p>[Preview] Spiral Pierce</p></figcaption></figure>
{% endtab %}

{% tab title="Spear Boomerang" %}
![](/files/4Wxnq4o56pbOE2eaHRuC) **Spear Boomerang** - Damage is increased by **10% per 20% of missing HP**. Accumulates up to a total of **+40% damage**.&#x20;

<figure><img src="/files/pKCoxtxTtRdwLCHxW3oa" alt=""><figcaption><p>[Preview] - Spear Boomerang</p></figcaption></figure>
{% endtab %}
{% endtabs %}

### ![](/files/26TCMw7CJvDetQ58ghi9) ![](/files/N8qhL8aOj5SDUaexjUOG) Swordsman - Paladin

{% tabs %}
{% tab title="Introduction" %}
**Swordsman - Paladin** skill adjustments.

{% hint style="danger" %}
Skills are subject for adjustments. This is **NOT a** permanent modification.
{% endhint %}
{% endtab %}

{% tab title="Defender" %}
![](/files/NPgz3mUX2DDszBdvXtJr) **Defender** - Defender skill **now works** with Acid Demonstration.

<figure><img src="/files/F8mL4E2VUEWetgc6ATKG" alt=""><figcaption><p>[Preview] Defender</p></figcaption></figure>

![](/files/NPgz3mUX2DDszBdvXtJr) **Defender** - When in Devotion, the Defender works on that ally as well.

<figure><img src="/files/1q5RirIs7g82wP2HUJ3t" alt=""><figcaption><p>[Preview] Defender + Devo</p></figcaption></figure>
{% endtab %}

{% tab title="Shields Buffs" %}
![](/files/gdV0e7GmaEK8JeJ8wsoU) **Defender** - Buff **remains** even with switching shields.

![](/files/zORtPyXIzKHAxYep4PGG) **Auto Guard** - Buff **remains** even with switching shields.

![](/files/UFI4N15f1l2QA6qpXnY4) **Reflect Shield** - Buff **remains** even with switching shields.

<figure><img src="/files/VX0e1HhKUVBP8zGoUnsk" alt=""><figcaption><p>[Preview] Defender, Auto Guard &#x26; Reflect Shield</p></figcaption></figure>
{% endtab %}

{% tab title="Devotion" %}
![](/files/v5K4JoAPTAu3Blx7DNBI) **Devotion** - Increased Devotion Range per level by **1**.
{% endtab %}
{% endtabs %}

***

### ![](/files/FjoLNtBUFgYSVdvaXqRZ)![](/files/7kQ8BqfQWFtrygTViMOM) Acolyte - High Priest

{% tabs %}
{% tab title="Introduction" %}
**Acolyte - High Priest** skill adjustments.

{% hint style="danger" %}
Skills are subject for adjustments. This is **NOT a** permanent modification.
{% endhint %}
{% endtab %}

{% tab title="Teleport Lvl 1" %}
![](/files/JIDPrywojKJfpaNL79Tb) **Teleport** - In Lv 1, Removed the '**selection menu**' from the skill.

<figure><img src="/files/wPOWwytnRrgVVdZhlGM1" alt=""><figcaption></figcaption></figure>
{% endtab %}

{% tab title="Magnus Exorcismus" %}
![](/files/AGI1u42PfY9UxjjaSMZv) **Magnus Exorcismus** - Damages **every** element/race **except** for <mark style="color:orange;">Holy/Angel</mark>.

![](/files/Yc7vbWp7PFTy2AyJiuGZ) **Magnus Exorcismus** - Adjusted the aoe-size into a **cross-shape** skill. Cubes are re-aligned from 33 cubes to 24 to make a cross-shape

![](/files/OB9SmIEl2BeQ6Hm8zgCm) **Magnus Exorcismus** - Reduced casting range from **9** to **6**.

![](/files/oGVgFGdyVvaegiJD2klo) **Magnus Exorcismus** - Damage is reduced by -**40% againsts Players**.

<figure><img src="/files/fy029duAmUXazxhUdwMb" alt=""><figcaption><p>[Preview] Magnus Exorcismus</p></figcaption></figure>
{% endtab %}
{% endtabs %}

### ![](/files/7cB3CTzUB5fGkT3iQmuP)![](/files/XyoYDa8M9KksNQ36aeHt) Acolyte - Champion

{% tabs %}
{% tab title="Introduction" %}
**Acolyte - Champion** skill adjustments.

{% hint style="danger" %}
Skills are subject for adjustments. This is **NOT a** permanent modification.
{% endhint %}
{% endtab %}

{% tab title="Teleport Lvl 1" %}
![](/files/DBH6Py0xm06IzCIV9MsX) **Teleport** - In Lv 1, Removed the '**selection menu**' from the skill.

<figure><img src="/files/wPOWwytnRrgVVdZhlGM1" alt=""><figcaption><p>[Preview] Teleport Lvl 1</p></figcaption></figure>
{% endtab %}

{% tab title="Asura Strike" %}
![](/files/ELKL6DuHW2uOzZJqBNF1) ~~**Asura Strike** - Reduced damage against MVP monsters **only** by **-25%**.~~

<figure><img src="/files/zuHMdCFb9H8l8um2hEw4" alt=""><figcaption><p>[Preview] Asura Strike</p></figcaption></figure>
{% endtab %}

{% tab title="Body Relocation" %}
![](/files/h9oqXFn5AwL3w3egGUyo) **Body Relocation** - Added a **0.5** seconds cooldown.

Can't be used when you are snared. (*Ankle Snare/Spider Web*)

<figure><img src="/files/ReGDDmgPB7vKCZvV26fx" alt=""><figcaption><p>[Preview] Body Relocation</p></figcaption></figure>
{% endtab %}
{% endtabs %}

***

### ![](/files/uaS5mc5xLl0pbxBRQgxq)![](/files/mSXZvhvp6djZak8pFIbC) Merchant - Whitesmith

{% tabs %}
{% tab title="Introduction" %}
**Merchant - Whitesmith** skill adjustments.

{% hint style="danger" %}
Skills are subject for adjustments. This is **NOT a** permanent modification.
{% endhint %}
{% endtab %}

{% tab title="Vending" %}
![](/files/lrogU2yr1b6fF7vm3nQ4) **Vending** - Enable to choose currency **a.**) Zeny, **b.**) Legacy Token, etc.

<figure><img src="/files/eyss9qGr8lopf3W0kW5G" alt=""><figcaption><p>[Preview] Vending</p></figcaption></figure>
{% endtab %}

{% tab title="Mammonite" %}
![](/files/SSXsJoQzONfM3IjiIlfz) **Mammonite** - Adjusted zeny cost. Level 1 will cost 10 zeny, +10 zeny per level. (Level 10 will cost 100 zeny)
{% endtab %}

{% tab title="Cart Termination" %}
![](/files/3P3RYpGXCC8fhuxc2lYu) **Cart Termination** - Enable to cast the skill without using ![](/files/hicRXyx9imV1qx8xhFLk) **Cart Boost**.

![](/files/Aja2rWwkmRnbnTw17QXa) **Cart Termination** - Adjsuted Zeny Cost. Level 1 to Level 4 will cost 0 zeny, while Levl 5 to 10 will cost 100/120/140/160/180/200.

![](/files/3P3RYpGXCC8fhuxc2lYu) **Cart Termination** - Damage against **players only** reduced to -30%

![](/files/ANRbZmj7eyR9JtK3ZSva) **Cart Termination** - Added a **0.2** seconds cooldown.

<figure><img src="/files/9Mj2YN2dv4PnBjv3IkaG" alt=""><figcaption><p>[Preview] Cart Termination</p></figcaption></figure>
{% endtab %}

{% tab title="Maximum Power Thrust" %}
![](/files/M9UQDSXJAkDGTZIod5aN) **Maximum Power Thrust** - Adjsuted Zeny Cost. Level 1 will cost 200 zeny, +400 zeny cost per level. (Level 5 will cost 1,000 zeny)

![](/files/M9UQDSXJAkDGTZIod5aN) **Maximum Power Thrust** - Adjusted the duration of buff to 10 minutes.
{% endtab %}

{% tab title="Greed" %}
![](/files/9XKtrgEvSdk4MdH276Xk) **Greed** - Disabled
{% endtab %}

{% tab title="Weapon Refine" %}
![](/files/vNwzOKd76vT5KG92n4bM) **Weapon Refine** - Disabled
{% endtab %}
{% endtabs %}

### ![](/files/VdJVhfetFX7rV9139WuZ)![](/files/zTOogwWnX8zT7vVf2Idd) Merchant - Creator

{% tabs %}
{% tab title="Introduction" %}
**Merchant - Creator** skill adjustments.

{% hint style="danger" %}
Skills are subject for adjustments. This is **NOT a** permanent modification.
{% endhint %}
{% endtab %}

{% tab title="Slim Potion Pitcher" %}
![](/files/KwYF2FQVKEseynvfFunN) **Slim Potion Pitcher** - Replaced '**Yellow Slim Potion**' to '**HP Potion**' requirement from skill **Lv 8 - 9**.
{% endtab %}

{% tab title="Acid Demonstration" %}
![](/files/aGW0HNy0vXeH3ErsPikd) **Acid Demonstration** - Reduced damage by **-35% in normal monsters** and **-20% in boss monsters**.

<figure><img src="/files/6IgEGIzRLK9nKi4c1w5N" alt=""><figcaption></figcaption></figure>
{% endtab %}
{% endtabs %}

***

### ![](/files/nUWfOCcjQvuZQmUhLNgi)![](/files/QKnaRKstWDFyDaf5SqG7) Thief - Assassin Cross

{% tabs %}
{% tab title="Introduction" %}
**Thief - Assassin Cross** skill adjustments.

{% hint style="danger" %}
Skills are subject for adjustments. This is **NOT a** permanent modification.
{% endhint %}
{% endtab %}

{% tab title="Back Slide " %}
![](/files/I6a3i0pTyFgALtIKMiA6) **Backslide** - Increased the slide from **5 cells** to **6 cells**.

![](/files/M9n3IzBXv1WpaiB6X3TM) **Backslide** - Added **0.4** seconds cooldown.

Can't be used when you are snared. (*Ankle Snare/Spider Web*)

<figure><img src="/files/w7DfBGh22udRMcbnFUCd" alt=""><figcaption><p>[Preview] Backslide</p></figcaption></figure>
{% endtab %}

{% tab title="Sonic Blow" %}
![](/files/sFdN8NOQHBv8JyDitaGV) **Sonic Blow** - Reverted back to original animation

![](/files/sFdN8NOQHBv8JyDitaGV) **Sonic Blow** - Reduce damage against normal monsters by -20%

<figure><img src="/files/fyueulVVUporYzUB6VPn" alt=""><figcaption><p>[Preview] Sonic Blow</p></figcaption></figure>
{% endtab %}

{% tab title="Double Attack + Crit" %}
![](/files/JIpdBq83If58pltN2zr5) **Double Attack** *-* Works with Critical and Jur. (Sidewinder Card & ![](/files/Q4vvwrX2GsOoPxUjWorP) Snake Head Hat)

<figure><img src="/files/OfoWiHE2oCIrVCP5peye" alt=""><figcaption><p>Double Attack Crit</p></figcaption></figure>
{% endtab %}
{% endtabs %}

### ![](/files/qBUiD4NLBP54qTmewiGB)![](/files/MzchfkL1AD55yLD18BLa) Thief - Stalker

{% tabs %}
{% tab title="Introduction" %}
**Thief - Stalker** skill adjustments.

{% hint style="danger" %}
Skills are subject for adjustments. This is **NOT a** permanent modification.
{% endhint %}
{% endtab %}

{% tab title="Back Slide" %}
![](/files/IieAanzvv9ZgeS5VKoyA) **Backslide** - Increased the slide from **5 cells** to **6 cells**.

![](/files/dfhdlPjFO3rAG3GQgCWM) **Backslide** - Added **0.4** seconds cooldown.

Can't be used when you are snared. (*Ankle Snare/Spider Web*)

<figure><img src="/files/w7DfBGh22udRMcbnFUCd" alt=""><figcaption></figcaption></figure>
{% endtab %}

{% tab title="Intimidate" %}
![](/files/POlwbCLvTHFGN3Khq6fg) **Intimidate** - Added a **30 seconds** cooldown.

<figure><img src="/files/CHZViMfBh5cQUEPV2FsL" alt=""><figcaption><p>[Preview] Intimidate</p></figcaption></figure>
{% endtab %}

{% tab title="Steal" %}
![](/files/YQ1GjqnGcT6TOitdup0W) **Steal** - Adjusted Steal Success Rate from 5%, 10%, 15,%, 20%, 25%, 30%, 35%, 40%, 45%, 50% per level.
{% endtab %}
{% endtabs %}

***

### ![](/files/xkrmbQfNYnrKNuDRsBUX)![](/files/RM7CvdcuKPTYhnB1MG5L) Mage - High Wizard

{% tabs %}
{% tab title="Introduction" %}
**Mage - High Wizard** skill adjustments.

{% hint style="danger" %}
Skills are subject for adjustments. This is **NOT a** permanent modification.
{% endhint %}
{% endtab %}

{% tab title="Soul Drain" %}
![](/files/umFRqUTJBm3lFavLxJ0U) **Soul Drain** - Added **HP drain** that is on par with the SP drain in level.

<figure><img src="/files/BHDlZjkM8EL7STLlCR6a" alt=""><figcaption><p>[Preview] Soul Drain</p></figcaption></figure>
{% endtab %}

{% tab title="Ganbantein" %}
![](/files/cqHoA5YGALtDqM3CcQvv) **Ganbantein** - Reverted back to old behavior.

<figure><img src="/files/ypXc5IZgI67qkuMmfr8r" alt=""><figcaption><p>[Preview] Ganbantein</p></figcaption></figure>
{% endtab %}

{% tab title="Meteor Storm" %}
![](/files/CYkTE2QbR69r4HGLPkhu) **Storm Gust** - Reverted back to Old Behavior against ![](/files/FPE1A0DYYMlRu8wBVV3k) **Land Protector.**

<figure><img src="/files/TWrTcJQVeKjAT5BcZiAV" alt=""><figcaption><p>[Preview] Meteor Storm</p></figcaption></figure>
{% endtab %}

{% tab title="Storm Gust" %}
![](/files/ijvRrjtG5jh4ZvywToUZ) **Meteor Storm** - Reverted back to Old Behavior against ![](/files/FPE1A0DYYMlRu8wBVV3k) **Land Protector.**

<figure><img src="/files/TXioKBtlXYliU0UHlvGO" alt=""><figcaption><p>[Preview] Storm Gust</p></figcaption></figure>
{% endtab %}
{% endtabs %}

***

### ![](/files/aUDdMzenOZZxEhJynX0c)![](/files/GuRxQQZNkImWJaReAFck) Mage - Professor

{% tabs %}
{% tab title="Introduction" %}
**Mage - Professor** skill adjustments.

{% hint style="danger" %}
Skills are subject for adjustments. This is **NOT a** permanent modification.
{% endhint %}
{% endtab %}

{% tab title="Land Protector" %}
&#x20;![](/files/FPE1A0DYYMlRu8wBVV3k) **Land Protector** - Reverted back to Old Behavior, where you can cast AoE skills within it, and cast offensive land protector removes it while still allowing AoE skills to deal damage.

<figure><img src="/files/jSEWCPdJ1XppGnRKV1U7" alt=""><figcaption><p>[Preview] Land Protector</p></figcaption></figure>
{% endtab %}
{% endtabs %}

***

### ![](/files/TOZqqSKAPVv64wwdp6ey)![](/files/mpujMxFUyG0NVDTkEwUo) Archer - Sniper

{% tabs %}
{% tab title="Introduction" %}
**Archer - Sniper** skill adjustments.

{% hint style="danger" %}
Skills are subject for adjustments. This is **NOT a** permanent modification.
{% endhint %}
{% endtab %}

{% tab title="Claymore Trap" %}
![](/files/8oW75WSf19VmwQ6Oka2S) **Claymore Trap** - Increased damage by **80%**.

<figure><img src="/files/w3PjM0clNQi6Eam6mQaK" alt=""><figcaption><p>[Preview] Claymore Trap</p></figcaption></figure>
{% endtab %}

{% tab title="Land Mine" %}
![](/files/ZmhB8QB1EcYYyfXXgId2) **Land Mine** - Increased damage by **50%**.

<figure><img src="/files/HrxFm4gCbqHyRugYuM4b" alt=""><figcaption><p>[Preview] Land Mine</p></figcaption></figure>
{% endtab %}

{% tab title="Blast Mine" %}
![](/files/k9A6TDnEBZZ4mse4BubZ) **Blast Mine** - Increased damage by **50%**.

<figure><img src="/files/F0jpYp7AB0v2WplGHgYE" alt=""><figcaption><p>[Preview] Blast Mine</p></figcaption></figure>
{% endtab %}
{% endtabs %}

***

### ![](/files/VovCgy4yKXxsyGV4Beqf)![](/files/1dVMedso8EXMqr29ZCzv)Taekwon - Soul Linker

{% tabs %}
{% tab title="Introduction" %}
**Taekwon - Soul Linker** skill adjustments.

{% hint style="danger" %}
Skills are subject for adjustments. This is **NOT a** permanent modification.
{% endhint %}
{% endtab %}

{% tab title="Soul LInks" %}
**•&#x20;**<mark style="color:blue;">**Soul Link skills will have a 30 seconds cooldown**</mark>

&#x20;![](/files/qdH61jgupO8ZSW84OH3q) **Alchemist Spirit**

• Allow to use **Berserk Potion Pitcher** (The Berserk Potion duration is halved)

• Increase healing effectiveness of **Potion Pitcher** & **Slim Potion Pitcher** by (Int / 10)%.

• **Acid Terror** can now hit multiple targets within a 4x4 cell from the main target.

![](/files/DPawDOpnaZVUWCteBKQM) **Monk Spirit**

• **Combo Finish** becomes a Splash skill

• **Combo skills** now decreases MP cost

• Allows regeneration of SP during Critical Explosion state

• **Finger Offensive** increases its damage by 30%

![](/files/OLIMIuRDqfr9pp9NZEaG) **Star Gladiator Spirit**

• Allow to use Union of the Sun, Stars and Moon

• Increase damage to Boss monsters by 50% when the HP of the target boss is 50% below.

• Increase damage to Emperium by 100%. (Only works during GVG/WOE)

![](/files/Vp5rBbskLd51P8gssiJo) **Sage Spirit**

• Allow to use **Lv 10 Bolts** in Auto Spell

• Increase Max HP by 30 \* Base Level

• Adds Vit +20

![](/files/nlelNiS0fNJUlwChoRCn) **Super Novice Spirit**

• Can temporarily equip all Upper, Middle, Lower headgears only when above Lvl 90

• Can temporarily equip all Lv 4 Daggers, 1H Swords, Axes, Maces and Staffs when above Lvl 96

• Increase Max HP by 85 \* Base Level

![](/files/RyVOXGShixW6gbiZxgGn) **Knight Spirit**

• Enable to use **One-hand Quicken**

• Enable to use **Parrying** when equipped with One-handed Sword but the block chance is halved per level.

• Reduce the after-cast delay for skills **Spiral Pierce**, **Joint Beat**, **Spear Boomerang** and **Spear Stab** by -20%

![](/files/bCtADp5ZFqCtPrt8jK3k) **Wizard Spirit**

• Skills that require gemstone can be used, however you must have at least one (1) gemstone in your inventory

• Any spells that were reflected back to you via **Kaite** will simply disappear instead of hitting you

• Increase Max HP by 30 \* Base Level

• Increase VIT by INT / 8.

![](/files/GphpJeqhvYNYEbiCwBHT) **Priest Spirit**

• Damage and SP Consumption of **Holy Light** will be multiplied by 5x

• Increase the healing effectiveness of **Heal** & **Sanctuary** by 50% (Doesn't affect the damage against monsters)

• **Increase Agi** & **Blessing** now affects all party members within the casters view

![](/files/x9kYMVRNCeYFMLTfRbz5) **Rogue Spirit**

• Dispel no longer removes buff

• Potions created in the ranking (/alchemist) have their healing effectiveness increased

• STR bonus from **Chase Walk** will now last 5 minutes and walking speed also increased

• **Strip Helm**, **Strip Weapon**, **Strip Armor** and **Strip Shield** (except *Full Strip*) bypasses Chemical Protections

![](/files/cJjV35485v7TwxEZ2Hc1) **Assassin Spirit**

• **Sonic Blow** Damage increased by 50% in PVE/PVP and increased by 25% in GVG/WOE.

• **Sonic Blow** cooldown decreased by half in PVE/PVP only.

• **Soul Breaker** cooldown decreased by half.

![](/files/CQEajCqPjpXC6NRW0bja) **Blacksmith Spirit**

• Enable to use **Full Adrenaline Rush**

• **Full Adrenaline Rush** will now grant Aspd, Str +10 and Hit +50 to all party members

• **Maximum Over Thrust** now boost additional 50% (Total of 150%) when soul linked.

![](/files/6mEKrVfRNz76SX1dnZHq) **Hunter Spirit**

• Enable to use **Beast Strafing**

• **Claymore Trap**, **Blast Mine** and **Land Mine** has additional 50% damage boost

![](/files/CAMjVCVpgfVrfhq4Smgx) **Soul Linker Spirit**

• Enable to use "**Ka**" skills on any character.

• **Esma** can now target players

• Enable to use **Esma** without using "**Estin** or **Estun**" skills

![](/files/3Y7Y65jcD9rUNu6xGWwd) **Gunslinger Spirit**

• **Adjustment** and **Increase Accuracy** can now be casted without coins (Coin Flip)

• **Piercing Shot** now has equal damage of Rifle when equipped with Revolver

• **Desperado** will now pull enemies to the center per hit within 2 cells around the Gunslinger

![](/files/3Y7Y65jcD9rUNu6xGWwd) **Ninja Spirit**

• **Final Strike** HP penalty is halved

• **Lightning Crash** now inflict stun status on enemies hit with a (Vit / 15 (%)) chance
{% endtab %}
{% endtabs %}


---

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