📚Skills
Skills has been adjusted to make it applicable for the server features.
Disclaimer: Skill adjustments are not permanent. This will always be adjusted to balance the game.

Swordsman - Lord Knight

Swordsman - Lord KnightSwordsman - Lord Knight skill adjustments.
Skills are subject for adjustments. This is NOT a permanent modification.
Spiral Pierce - Damage from weight limit of Spear increases from 8% to 10%.

Spear Boomerang - Damage is increased by 10% per 20% of missing HP. Accumulates up to a total of +40% damage.

Swordsman - Paladin
Swordsman - PaladinSwordsman - Paladin skill adjustments.
Skills are subject for adjustments. This is NOT a permanent modification.
Defender - Defender skill now works with Acid Demonstration.

Defender - When in Devotion, the Defender works on that ally as well.

Defender - Buff remains even with switching shields.
Auto Guard - Buff remains even with switching shields.
Reflect Shield - Buff remains even with switching shields.

Devotion - Increased Devotion Range per level by 1.

Acolyte - High Priest
Acolyte - High PriestAcolyte - High Priest skill adjustments.
Skills are subject for adjustments. This is NOT a permanent modification.
Teleport - In Lv 1, Removed the 'selection menu' from the skill.

Magnus Exorcismus - Damages every element/race except for Holy/Angel.
Magnus Exorcismus - Adjusted the aoe-size into a cross-shape skill. Cubes are re-aligned from 33 cubes to 24 to make a cross-shape
Magnus Exorcismus - Reduced casting range from 9 to 6.
Magnus Exorcismus - Damage is reduced by -40% againsts Players.


Acolyte - Champion

Acolyte - Champion skill adjustments.
Skills are subject for adjustments. This is NOT a permanent modification.
Teleport - In Lv 1, Removed the 'selection menu' from the skill.

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Asura Strike - Reduced damage against MVP monsters only by -25%.

Body Relocation - Added a 0.5 seconds cooldown.
Can't be used when you are snared. (Ankle Snare/Spider Web)


Merchant - Whitesmith
Merchant - Whitesmith skill adjustments.
Skills are subject for adjustments. This is NOT a permanent modification.
Vending - Enable to choose currency a.) Zeny, b.) Legacy Token, etc.

Mammonite - Adjusted zeny cost. Level 1 will cost 10 zeny, +10 zeny per level. (Level 10 will cost 100 zeny)
Cart Termination - Enable to cast the skill without using
Cart Boost.
Cart Termination - Adjsuted Zeny Cost. Level 1 to Level 4 will cost 0 zeny, while Levl 5 to 10 will cost 100/120/140/160/180/200.
Cart Termination - Damage against players only reduced to -30%
Cart Termination - Added a 0.2 seconds cooldown.

Maximum Power Thrust - Adjsuted Zeny Cost. Level 1 will cost 200 zeny, +400 zeny cost per level. (Level 5 will cost 1,000 zeny)
Maximum Power Thrust - Adjusted the duration of buff to 10 minutes.
Greed - Disabled
Weapon Refine - Disabled

Merchant - Creator

Merchant - Creator skill adjustments.
Skills are subject for adjustments. This is NOT a permanent modification.
Slim Potion Pitcher - Replaced 'Yellow Slim Potion' to 'HP Potion' requirement from skill Lv 8 - 9.
Acid Demonstration - Reduced damage by -35% in normal monsters and -20% in boss monsters.


Thief - Assassin Cross
Thief - Assassin Cross skill adjustments.
Skills are subject for adjustments. This is NOT a permanent modification.
Backslide - Increased the slide from 5 cells to 6 cells.
Backslide - Added 0.4 seconds cooldown.
Can't be used when you are snared. (Ankle Snare/Spider Web)

Sonic Blow - Reverted back to original animation
Sonic Blow - Reduce damage against normal monsters by -20%

Double Attack - Works with Critical and Jur. (Sidewinder Card &
Snake Head Hat)


Thief - Stalker
Thief - Stalker skill adjustments.
Skills are subject for adjustments. This is NOT a permanent modification.
Backslide - Increased the slide from 5 cells to 6 cells.
Backslide - Added 0.4 seconds cooldown.
Can't be used when you are snared. (Ankle Snare/Spider Web)

Intimidate - Added a 30 seconds cooldown.

Steal - Adjusted Steal Success Rate from 5%, 10%, 15,%, 20%, 25%, 30%, 35%, 40%, 45%, 50% per level.

Mage - High Wizard

Mage - High Wizard skill adjustments.
Skills are subject for adjustments. This is NOT a permanent modification.
Soul Drain - Added HP drain that is on par with the SP drain in level.

Ganbantein - Reverted back to old behavior.

Storm Gust - Reverted back to Old Behavior against
Land Protector.

Meteor Storm - Reverted back to Old Behavior against
Land Protector.


Mage - Professor

Mage - ProfessorMage - Professor skill adjustments.
Skills are subject for adjustments. This is NOT a permanent modification.
Land Protector - Reverted back to Old Behavior, where you can cast AoE skills within it, and cast offensive land protector removes it while still allowing AoE skills to deal damage.


Archer - Sniper
Archer - Sniper skill adjustments.
Skills are subject for adjustments. This is NOT a permanent modification.
Claymore Trap - Increased damage by 80%.

Land Mine - Increased damage by 50%.

Blast Mine - Increased damage by 50%.


Taekwon - Soul Linker

Taekwon - Soul Linker skill adjustments.
Skills are subject for adjustments. This is NOT a permanent modification.
• Soul Link skills will have a 30 seconds cooldown
Alchemist Spirit
• Allow to use Berserk Potion Pitcher (The Berserk Potion duration is halved)
• Increase healing effectiveness of Potion Pitcher & Slim Potion Pitcher by (Int / 10)%.
• Acid Terror can now hit multiple targets within a 4x4 cell from the main target.
Monk Spirit
• Combo Finish becomes a Splash skill
• Combo skills now decreases MP cost
• Allows regeneration of SP during Critical Explosion state
• Finger Offensive increases its damage by 30%
Star Gladiator Spirit
• Allow to use Union of the Sun, Stars and Moon
• Increase damage to Boss monsters by 50% when the HP of the target boss is 50% below.
• Increase damage to Emperium by 100%. (Only works during GVG/WOE)
Sage Spirit
• Allow to use Lv 10 Bolts in Auto Spell
• Increase Max HP by 30 * Base Level
• Adds Vit +20
Super Novice Spirit
• Can temporarily equip all Upper, Middle, Lower headgears only when above Lvl 90
• Can temporarily equip all Lv 4 Daggers, 1H Swords, Axes, Maces and Staffs when above Lvl 96
• Increase Max HP by 85 * Base Level
Knight Spirit
• Enable to use One-hand Quicken
• Enable to use Parrying when equipped with One-handed Sword but the block chance is halved per level.
• Reduce the after-cast delay for skills Spiral Pierce, Joint Beat, Spear Boomerang and Spear Stab by -20%
Wizard Spirit
• Skills that require gemstone can be used, however you must have at least one (1) gemstone in your inventory
• Any spells that were reflected back to you via Kaite will simply disappear instead of hitting you
• Increase Max HP by 30 * Base Level
• Increase VIT by INT / 8.
Priest Spirit
• Damage and SP Consumption of Holy Light will be multiplied by 5x
• Increase the healing effectiveness of Heal & Sanctuary by 50% (Doesn't affect the damage against monsters)
• Increase Agi & Blessing now affects all party members within the casters view
Rogue Spirit
• Dispel no longer removes buff
• Potions created in the ranking (/alchemist) have their healing effectiveness increased
• STR bonus from Chase Walk will now last 5 minutes and walking speed also increased
• Strip Helm, Strip Weapon, Strip Armor and Strip Shield (except Full Strip) bypasses Chemical Protections
Assassin Spirit
• Sonic Blow Damage increased by 50% in PVE/PVP and increased by 25% in GVG/WOE.
• Sonic Blow cooldown decreased by half in PVE/PVP only.
• Soul Breaker cooldown decreased by half.
Blacksmith Spirit
• Enable to use Full Adrenaline Rush
• Full Adrenaline Rush will now grant Aspd, Str +10 and Hit +50 to all party members
• Maximum Over Thrust now boost additional 50% (Total of 150%) when soul linked.
Hunter Spirit
• Enable to use Beast Strafing
• Claymore Trap, Blast Mine and Land Mine has additional 50% damage boost
Soul Linker Spirit
• Enable to use "Ka" skills on any character.
• Esma can now target players
• Enable to use Esma without using "Estin or Estun" skills
Gunslinger Spirit
• Adjustment and Increase Accuracy can now be casted without coins (Coin Flip)
• Piercing Shot now has equal damage of Rifle when equipped with Revolver
• Desperado will now pull enemies to the center per hit within 2 cells around the Gunslinger
Ninja Spirit
• Final Strike HP penalty is halved
• Lightning Crash now inflict stun status on enemies hit with a (Vit / 15 (%)) chance
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